Aniimo Guide

Tool

Aniimo capture calculator

Pick your target's rarity and your setup — pod, health, status, sneaking, BREAK and throw timing — and see how the stacked multipliers change your catch odds before you commit a rare pod.

Target rarity

Base catch rate before any multipliers — the starting point every factor below stacks on.

Anipod

Target health

Status

Approach

BREAK gauge

Throw timing

Estimated catch chance

Base 45% × stacked ×1.70

77%

Roughly 2 pods per catch on average. Your setup adds +12 points over throwing the same pod at a fresh target (65%).

Fan-estimated model — the exact in-game formula is unpublished. What is confirmed: every factor above contributes an independent multiplier, so layering a status, a full BREAK and a tight ring beats pod tier alone.

1. Weaken the target

Damage first. A target below half health is meaningfully easier to catch than a fresh one — but never faint it, or the chance is gone.

2. Break the guard

Fill the BREAK gauge. A full break is one of the largest independent multipliers in the whole capture formula.

3. Apply a status

Sleep is the classic capture status. It stacks with Break and health — each condition is its own factor on the same throw.

4. Sneak, then throw tight

Approach while sneaking, wait for the ring to tighten, and release. A tight ring on a stacked target is where the odds actually land.

Why a Basic pod can beat a Hyper

Capture multipliers stack independently: health, sleep, BREAK, sneaking and throw timing each multiply the base rate, on top of your pod tier. A sleeping, fully-Broken, low-health target caught sneaking with a tight ring outperforms a bare Hyper pod hurled at a fresh spawn — every time. The calculator above makes that trade-off visible before you spend materials.

Anipods are crafted, not bought — so the rarest pods are a materials decision. Run the numbers first, then decide whether this spawn deserves the Sparkling Cube.

See the full capture system and all 8 Anipods →