Core system
Combat: Trainer vs Twine
Real-time ARPG fighting, the two combat forms, and how a 4-creature squad stays balanced.
Trainer form
Sprint, dodge and use light melee while you aim your creature's ranged skills. Safe and snappy, but low raw damage against guards.
Twine form
Become your Aniimo for a burst of damage and utility: climb, glide, dive and cast hard-hitting skills with a faster Break build.
Squad roles
A balanced party stacks a Breaker to open guards, a DPS to punish, a Support or Energy battery for resources, and a Heal anchor to keep everyone standing through boss phases.