Aniimo Guide

Homestead

RV & farming basics

Set up your rig, plant crops and start crafting the items the whole loop depends on.

Your RV is Aniimo's mobile base and the engine of its economy. Crops feed crafting stations; crafting stations produce the restoration items, bait and Anipods every hunt consumes. A running farm means you stop paying vendor prices for consumables — which, over a campaign, is the difference between comfortable and broke.

Setting up the rig

Your RV is your mobile base. Place workbenches, storage and farm plots in the first upgrade tiers to keep the camp running between hunts. Early layout matters less than early function: get one of each basic station down, then upgrade tiers as materials allow.

  • Workbenches first — they gate the crafting recipes everything else needs.
  • Storage second, so gathering trips stop overflowing your pockets.
  • Farm plots as soon as you have seeds; crops grow on real time.

Crops & crafting

Crops feed the crafting stations that produce restoration items, bait and Anipods. Prioritise a sustainable seed rotation over max profit early — replanting what you harvest keeps the pipeline alive, while selling out for a quick profit stalls it.

  • Plant before you log off; growth ticks while you're away.
  • Keep a reserve of seeds for your most-used consumables rather than selling the surplus immediately.
  • Gather region resources (Sunpetals, Sea Glass, Magma Ore and friends) alongside hunts — the atlas lists what each region produces.

How the RV fits the wider loop

The homestead loop is intentionally lightweight: plant, dispatch Aniimo on jobs, go hunt, return to craft and replant. Ten minutes of camp maintenance between sessions funds the next session's pods and potions — and the dispatch roster keeps earning even while you're across the continent.